
R. Paul is a well-known gambler who has given some remarkable tricks that gamblers use for card games. He has shared his experiences in his three-series book where he talks about being your casino and enjoying the games.
Individuals or teams of players can receive a greater return on their wagers by using hidden computers and intricate mental manoeuvres, but it is a lot of work and may call for a specific attitude. So let’s adopt a new strategy and pretend that the house has an advantage over anyone interested (or foolish) enough to accept what appears to be a straightforward proposal.
The guide which has been proposed by R. Paul Wilson will provide some straightforward card games that may be played quickly in between rounds of poker, gin, etc. in this last instalment on how to play games where you take on the role of the house and have an unbreakable mathematical edge (over time).
Who is R. Paul Wilson?
R Paul Wilson is the top authority on cons and scams and has carried out more con games than practically anybody in history. Having worked on The Real Hustle for eleven seasons, he has inside knowledge of how con artists think and behave when controlling their prey.
Paul’s skill to deceive is based on a lifetime spent around magic, illusion, casino cheating, and gambling sleight of hand. This is social engineering at its most effective. Your comprehension of deceit may be greatly enhanced by having a basic awareness of how magicians and cheaters operate, which can also disclose a variety of techniques for linguistic and psychological manipulation.
Asymmetrical Advantage in Some Games
With clip games, there is a hidden edge that is only noticeable to players who can calculate the real odds against them. Proposition bets frequently have a trick to them that is disclosed when enough money is bet against us.
If you have a few dice in your pocket, you’ll never run out of people who want to play a game that seems fair, but you need to make sure the rules are clear and any apparent advantage you have is covered up.
What R. Paul Wilson has said in his theories?
R. Paul has shared that he has seen a lot of wild bets based on this sort of proposal, and most of them are proposed at random, but with a little forethought, you may play with a benefit that will undoubtedly accrue over time. At the absolute least, you’ll discover how strong even a tiny edge can be and get a practical tool you may use to quickly recover part of your bankroll.
He also advises you to reveal the strategy to anybody you can con (for a fair and appropriate sum as recompense for their losses) since, as he has said in his prior posts on the subject, these are actual games where you may get a minor or significant edge depending on how and what you play. All of these ideas will eventually pay off, but they call for a little persuasion (scamming) on your side to entice your target and get their financial support.
Seven Card Monte, the first card hustle
Let’s begin with something blatantly unjust. Ask your target to take two spot cards (2/3/4/5/6/7/8/9) and five court cards (K/Q/J) from any deck, and then mix the cards well on the table. Put up the following claim:
- They win if they deal with three face-up court cards (one at a time), but if they deal with any of the spot cards, they lose.
- Of course, this appears to be easy.
- If they make the wrong calculation, they’ll think that each turn of the card is in their favour, giving them five chances out of seven on the first turn, four chances out of six on the second, and then three chances out of five on the third!
- The odds of turning three cards in a row without turning either of the two spot cards, as he often likes to point out, are more than two to one in favor of the sucker overall.
- In the long term, this advantage will be more than enough to win a lot of games, but watch out for cunning opponents who could try to mark or identify the spot cards (or one or more court cards), which is a dishearteningly prevalent practice.
- The game finishes when any joker is flipped over in a crooked form this is when identical jokers are used in place of spot cards.
- The dishonest element is that the third joker is discreetly switched out for one of the five court cards, making the odds virtually impossible.
Card Trick No. 2: Three Cut
This is a straightforward con, but with a little social engineering, it may be used to successfully trick individuals into digging their holes deeper.
- Make a wager that there are no image (court) cards on top of any of the three piles after the deck has been cut and shuffled.
- If you turn it over and wager that there will be a court card on top of any of the three randomly cut and shuffled piles, you may use the intelligent person’s reasoning that since only one card in four is a court card, the chances must be in your favour.
- This turn of events puts the odds squarely in your favor and is a terrific method to influence the circumstance (and your target).
- Of course, you could just start with that idea, but since others will always try to outsmart you, having a good understanding of their potential thought processes is a valuable edge!
- I’ve seen a real con based on this where the scammer was paid for court cards after three piles were sliced at random (by the suckers) and the suckers got paid for any non-court cards.
Third Card Hustle: Quick Props
He stated that he has seen this play, and it’s a fantastic proposition wager that frequently succeeds. This is the wager:
- Deal and shuffle any four of a type. Without looking, deal 32 cards face up from any location in the deck. You win if all four cards with your designated value are shown. Otherwise, you lose.
- Many people will believe it is feasible to turn over four of a kind out of any 32 since this is a straightforward concept.
- Although it is conceivable, the chances of this happening are extremely slim.
- Repeat the wager if/when they lose, however this time deal 39 cards as opposed to 32. Repeat the task, letting them choose any four cards that match, shuffle, and then flip the cards over.
- Another challenge is to wager that two cards of the same colour and value will emerge together if you simultaneously flip over cards from each of two evenly spaced stacks of a shuffled deck.
Last words
The goal is to win real money with the right strategy. R. Paul Wilson focuses on the tricks that you need to understand to face the challenge of winning every move you plan. The guide Be your own casino helps you in understanding how you can turn the tables and win the games easily.